Raymond Van der Walt

Frontend & Game Developer

In a world of pixels and polygons, one developer stood out, merging cinematic UI with interactive gameplay.

You’re about to enter a small galaxy of projects: planets of code, rings of micro-interactions, and a few friendly asteroids of experimentation.

Mission Objective: design interfaces that feel incredible, run fast, and speak the same language as the game state.

Weapons online: React, TypeScript, UE5, Canvas/WebGL. Shields: accessibility, performance budgets, and design systems.

Telemetry suggests multiple points of interest About, Projects, Skills, Certifications and Contact. Choose a destination. I’ll handle the jump.

This is not just a portfolio. It’s a mission.
Engage. Explore. Interact.